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Writer's pictureKate Hoad

Card Games: Fun and beneficial!

Updated: Oct 5

Here are five different card games and how they can be used both in occupational therapy (OT) and better yet - at home with fasmily and friends, to target various skills:


1. Memory/Concentration

How to Play:

  • Lay all the cards face down in a grid pattern. Players take turns flipping over two cards at a time, trying to find matching pairs.

  • If the cards match, the player keeps the pair and takes another turn. If not, the cards are flipped back over, and it’s the next player’s turn.

Therapeutic Benefits:

  • Cognitive Skills: Improves memory, concentration, and visual scanning as players try to remember the locations of specific cards.

  • Visual Perception: Helps with visual discrimination and attention to detail.

  • Social Skills: Encourages turn-taking and patience in a group setting.


2. Go Fish

How to Play:

  • Each player is dealt 5-7 cards. The remaining cards form a draw pile.

  • Players take turns asking another player for a specific rank (e.g., "Do you have any 3s?"). If the asked player has cards of that rank, they must hand them over. If not, the asking player must "Go Fish" and draw a card from the pile.

  • The goal is to collect as many sets of four cards of the same rank as possible.

Therapeutic Benefits:

  • Social Interaction: Enhances communication skills, social interaction, and turn-taking.

  • Fine Motor Skills: Handling and sorting cards help improve hand strength and coordination.

  • Cognitive Skills: Encourages strategic thinking and memory as players remember what others have asked for.

3. Uno

How to Play:

  • Players are dealt seven cards, and the rest form a draw pile. The top card of the draw pile is flipped over to start the discard pile.

  • Players take turns matching a card from their hand to the top card of the discard pile by color or number. Special cards (like "Skip," "Reverse," or "Draw Two") add additional challenges.

  • The first player to get rid of all their cards wins.

Therapeutic Benefits:

  • Cognitive Flexibility: Players must quickly adapt to changing rules and game conditions, enhancing cognitive flexibility.

  • Visual Perception: Matching colors and numbers helps with visual discrimination.

  • Impulse Control: Players must wait their turn and follow the rules, practicing self-regulation.




4. War

How to Play:

  • The deck is divided evenly between two players, face down.

  • Both players simultaneously flip over the top card of their deck. The player with the higher card wins both cards and adds them to the bottom of their deck. If the cards are of equal value, "war" is declared, and each player places three cards face down and then flips the fourth. The higher fourth card wins all the cards in play.

  • The game continues until one player has all the cards or for a set period.

Therapeutic Benefits:

  • Fine Motor Skills: Shuffling, dealing, and handling cards work on hand coordination and dexterity.

  • Math Skills: Reinforces basic math concepts, such as greater than/less than and number sequencing.

  • Attention and Focus: Players must pay attention to each round, maintaining focus throughout the game.



5. Crazy Eights

How to Play:

  • Players are dealt 5-7 cards, and the remaining cards form a draw pile. The top card of the draw pile is flipped over to start the discard pile.

  • Players take turns playing a card from their hand that matches the top card of the discard pile by either number or suit. If they cannot play a matching card, they must draw from the pile until they find a match.

  • Eights are wild and can be played on any card, allowing the player to change the suit.

  • The first player to get rid of all their cards wins.

Therapeutic Benefits:

  • Cognitive Flexibility: Players need to think strategically, especially when playing an Eight, to choose the suit that benefits them the most.

  • Color and Number Recognition: Matching cards by suit or number reinforces visual discrimination and recognition skills.

  • Social Interaction: Encourages turn-taking, strategic planning, and managing emotions when the game doesn't go as planned.


Each of these games can be adapted to meet the specific needs of clients, making them versatile tools in occupational therapy. The focus can be adjusted depending on the therapeutic goals, whether it's improving fine motor skills, enhancing cognitive abilities, or promoting social interaction.



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